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MAME 0.223
MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based
hardware chiptune project and
Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the
whatsnew.txt file, or get the source and 64-bit Windows binary packages from
the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
- 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
- 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
- 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
- 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
- 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
- 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
- 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)
New working machines
- Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
- DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
- Dice game [Aleksandr Gofman, MetalliC]
- Elektor AVR-Max Chess Computer (English) [hap]
- Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
- Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
- Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
- Linus Åkesson Phasor [Ryan Holtz]
- Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
- Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
- Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
- Motorola EXORterm 155 [68bit]
- Motorola M6800 EXORciser (M68SDT) [68bit]
- Novag Micro Chess [hap, Berger, Achim]
- SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
- SciSys Chess Companion [hap, Berger, Achim]
- SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
- Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
- Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
- Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
- Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
- Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
- Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
- WinFun Guitar Buster [Sean Riddle, David Haywood]
- Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
- Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]
New working clones
- 4-in-1 (version SWS1-110984) [Siftware]
- Astro Fighter (set 4) [Juan Romero, ClawGrip]
- Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
- Dead Or Alive ++ (Korea) [chacal231077]
- Double Wings (set 2) [Jorge Silva]
- Elektor AVR-Max-Schachzwerg (German) [hap]
- Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
- Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
- Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
- Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
- Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
- Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
- Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
- Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
- New Lucky 8 Lines (set 11, W-4) [Siftware]
- Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
- Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
- Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
- Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
- Slap Shot (Ver 2.2 J) [Jorge Silva]
- Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
- Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
- Super Forte (version C, V3.6) [Berger]
- Witch Star [Brian Troha, The Dumping Union]
- Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]
Machines promoted to working
- Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- Business Computer Corporation Busicom 141-PF [Robbbert]
- The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
- NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
- NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
- The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
- Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- SCCH LLC-1 [Robbbert]
- Senario Guitar Star (US, Senario, NTSC) [David Haywood]
- Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- unknown rocket/animal-themed poker [Roberto Fresca]
- Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]
Clones promoted to working
- Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
- Eurohard S.A. Dragon 200-E [Nigel Barnes]
- The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
- Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
- Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Torch Computers Torch CH240 [Nigel Barnes]
- VTech V.Smile Motion [Ryan Holtz]
New machines marked as NOT_WORKING
- El auto de papa [Victor Fernandez (City Game), ClawGrip]
- Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
- Captain Lucky [Siftware]
- Destruction Derby [TTL] [Frank Palazzolo]
- Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
- E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
- E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
- E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
- E-mu Systems Planet Phatt - The Swing System [DBWBP]
- E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
- E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
- Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
- Football [PinMAME]
- JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
- Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
- Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
- Korg microKORG SynthesizeVocoder [DBWBP]
- Korg WaveStation A/D [DBWBP]
- Korg WaveStation EX [DBWBP]
- Korg WaveStation SR [DBWBP]
- Lexibook Console Colour - Disney's Planes [TeamEurope]
- Lexibook Console Colour - Minnie Mouse [TeamEurope]
- Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
- Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
- Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
- Michael Jordan (1.30) [PinMAME]
- Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
- Puzzle Me! [TeamEurope, Roberto Fresca]
- Reno Reels (JPM) [David Haywood]
- RS-70 648-in-1 [David Shah]
- Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
- Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
- Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
- Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
- Tecnodarts [Victor Fernandez (City Game), ClawGrip]
- Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
- unknown 'TE06' [TeamEurope, Roberto Fresca]
- Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
- VideoJet Kiu Games [Sean Riddle, David Haywood]
- Virtual TV Ping Pong [TeamEurope, David Haywood]
- Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
- Anakonda [Robbbert]
- Funhouse (L-2) [PinMAME]
- Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
- Kharkovsky [Robbbert]
- Laser Ball (L-2, PROM sound) [PinMAME]
- Last Action Hero (1.04 France) [PinMAME]
- Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
- Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
- Nove Diamante (bootleg) [Ioannis Bampoulas]
- Unga [Robbbert]
New working software list additions
- fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
- gba:
- Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
- Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
- Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
- Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
- ibm5150:
- Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
- SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
- IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
- ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
- megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
- nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
- pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
- sgi_mips:
- Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
- NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
- sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
- vsmile_cart:
- Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
- Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
- Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
- vsmilem_cart:
- Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
- Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
Software list items promoted to working
- cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]
New NOT_WORKING software list additions
- fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
- leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
- mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
- novag_ssensor4: Quartz Chess Clock [Berger]
- pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
- pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
- tvgogo:
- Basketball (EU) [ClawGrip, TeamEurope]
- Basketball (US) [Sean Riddle, David Haywood]
- vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
- 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
- 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
- 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
- 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
- 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
- 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
- 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
- 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
- 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
- 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
- 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
- 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
- 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
- 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
- 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
- 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
- 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
- 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
- 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
- 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
- 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
- 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
- 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
- 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
- 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
- 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
- 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
- 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
- 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
- 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
- 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
- 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
- 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
- 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
- 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
- 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
- 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
- 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
- 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
- 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
- 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
- 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
- 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
- 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
- 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
- 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
- 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
- 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
- 6909: Added five TV games and a software list entry. [David Haywood]
- 6910: Fixed arcade subtarget build. [MASH]
- 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
- 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
- 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
- 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
- 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
- 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
- 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
- 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
- 6923: pdp11.cpp: Removed GPL dependency. [shattered]
- 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
- 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
- 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
- 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
- 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
- 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
- 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
- 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
- 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
- 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
- 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
- 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
- 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
- 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
- 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
- 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
- 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
- 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
- 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
- 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
- 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
- 6953: bus/nes: Implemented FDS sound emulation. [cam900]
- 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
- 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
- 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
- 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
- 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
- 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
- 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
- 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
- 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
- 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
- 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
- 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
- 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
- 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
- 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
- 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
- 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
- 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
- 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
- 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
- 6982: Added five TV games. [David Haywood]
- 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
- 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
- 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
- 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
- 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
- 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
- 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
- 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
- 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
- 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
- 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
- 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
- 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by cuavas to emulation [link] [comments]
MAME 0.223
MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based
hardware chiptune project and
Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the
whatsnew.txt file, or get the source and 64-bit Windows binary packages from
the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
- 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
- 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
- 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
- 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
- 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
- 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
- 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)
New working machines
- Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
- DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
- Dice game [Aleksandr Gofman, MetalliC]
- Elektor AVR-Max Chess Computer (English) [hap]
- Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
- Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
- Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
- Linus Åkesson Phasor [Ryan Holtz]
- Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
- Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
- Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
- Motorola EXORterm 155 [68bit]
- Motorola M6800 EXORciser (M68SDT) [68bit]
- Novag Micro Chess [hap, Berger, Achim]
- SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
- SciSys Chess Companion [hap, Berger, Achim]
- SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
- Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
- Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
- Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
- Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
- Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
- Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
- WinFun Guitar Buster [Sean Riddle, David Haywood]
- Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
- Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]
New working clones
- 4-in-1 (version SWS1-110984) [Siftware]
- Astro Fighter (set 4) [Juan Romero, ClawGrip]
- Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
- Dead Or Alive ++ (Korea) [chacal231077]
- Double Wings (set 2) [Jorge Silva]
- Elektor AVR-Max-Schachzwerg (German) [hap]
- Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
- Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
- Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
- Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
- Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
- Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
- Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
- Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
- New Lucky 8 Lines (set 11, W-4) [Siftware]
- Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
- Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
- Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
- Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
- Slap Shot (Ver 2.2 J) [Jorge Silva]
- Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
- Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
- Super Forte (version C, V3.6) [Berger]
- Witch Star [Brian Troha, The Dumping Union]
- Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]
Machines promoted to working
- Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- Business Computer Corporation Busicom 141-PF [Robbbert]
- The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
- NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
- NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
- The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
- Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- SCCH LLC-1 [Robbbert]
- Senario Guitar Star (US, Senario, NTSC) [David Haywood]
- Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- unknown rocket/animal-themed poker [Roberto Fresca]
- Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]
Clones promoted to working
- Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
- Eurohard S.A. Dragon 200-E [Nigel Barnes]
- The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
- Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
- Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Torch Computers Torch CH240 [Nigel Barnes]
- VTech V.Smile Motion [Ryan Holtz]
New machines marked as NOT_WORKING
- El auto de papa [Victor Fernandez (City Game), ClawGrip]
- Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
- Captain Lucky [Siftware]
- Destruction Derby [TTL] [Frank Palazzolo]
- Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
- E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
- E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
- E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
- E-mu Systems Planet Phatt - The Swing System [DBWBP]
- E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
- E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
- Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
- Football [PinMAME]
- JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
- Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
- Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
- Korg microKORG SynthesizeVocoder [DBWBP]
- Korg WaveStation A/D [DBWBP]
- Korg WaveStation EX [DBWBP]
- Korg WaveStation SR [DBWBP]
- Lexibook Console Colour - Disney's Planes [TeamEurope]
- Lexibook Console Colour - Minnie Mouse [TeamEurope]
- Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
- Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
- Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
- Michael Jordan (1.30) [PinMAME]
- Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
- Puzzle Me! [TeamEurope, Roberto Fresca]
- Reno Reels (JPM) [David Haywood]
- RS-70 648-in-1 [David Shah]
- Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
- Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
- Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
- Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
- Tecnodarts [Victor Fernandez (City Game), ClawGrip]
- Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
- unknown 'TE06' [TeamEurope, Roberto Fresca]
- Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
- VideoJet Kiu Games [Sean Riddle, David Haywood]
- Virtual TV Ping Pong [TeamEurope, David Haywood]
- Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
- Anakonda [Robbbert]
- Funhouse (L-2) [PinMAME]
- Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
- Kharkovsky [Robbbert]
- Laser Ball (L-2, PROM sound) [PinMAME]
- Last Action Hero (1.04 France) [PinMAME]
- Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
- Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
- Nove Diamante (bootleg) [Ioannis Bampoulas]
- Unga [Robbbert]
New working software list additions
- fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
- gba:
- Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
- Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
- Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
- Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
- ibm5150:
- Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
- SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
- IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
- ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
- megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
- nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
- pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
- sgi_mips:
- Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
- NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
- sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
- vsmile_cart:
- Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
- Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
- Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
- vsmilem_cart:
- Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
- Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
Software list items promoted to working
- cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]
New NOT_WORKING software list additions
- fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
- leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
- mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
- novag_ssensor4: Quartz Chess Clock [Berger]
- pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
- pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
- tvgogo:
- Basketball (EU) [ClawGrip, TeamEurope]
- Basketball (US) [Sean Riddle, David Haywood]
- vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
- 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
- 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
- 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
- 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
- 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
- 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
- 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
- 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
- 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
- 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
- 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
- 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
- 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
- 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
- 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
- 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
- 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
- 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
- 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
- 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
- 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
- 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
- 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
- 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
- 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
- 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
- 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
- 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
- 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
- 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
- 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
- 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
- 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
- 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
- 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
- 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
- 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
- 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
- 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
- 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
- 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
- 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
- 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
- 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
- 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
- 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
- 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
- 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
- 6909: Added five TV games and a software list entry. [David Haywood]
- 6910: Fixed arcade subtarget build. [MASH]
- 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
- 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
- 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
- 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
- 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
- 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
- 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
- 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
- 6923: pdp11.cpp: Removed GPL dependency. [shattered]
- 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
- 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
- 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
- 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
- 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
- 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
- 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
- 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
- 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
- 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
- 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
- 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
- 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
- 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
- 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
- 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
- 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
- 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
- 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
- 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
- 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
- 6953: bus/nes: Implemented FDS sound emulation. [cam900]
- 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
- 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
- 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
- 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
- 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
- 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
- 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
- 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
- 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
- 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
- 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
- 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
- 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
- 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
- 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
- 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
- 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
- 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
- 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
- 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
- 6982: Added five TV games. [David Haywood]
- 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
- 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
- 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
- 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
- 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
- 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
- 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
- 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
- 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
- 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
- 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
- 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
- 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by cuavas to MAME [link] [comments]
A list of ideas for Jailbreak that I made instead of doing homework. What do you think?
Role ideas:
Citizen — You spawn into the game with your own house that you can customize (there is some benefit to adding things to your house but i haven’t thought of it yet, also everything added to your house can be robbed by criminals) cops can see your position as well as criminals on the map. You need to follow every law. If you get caught committing a crime (like, you can commit crimes all you want as long as you don’t get caught. You can rob banks and jewelry stores but can’t start the robbery because of the message that you started a robbery. You can’t rob gas station and other small stores and if anyone trips the alarm in museum you will be caught. On other robberies like trains you won’t get caught. ATMs don’t give police notifications so your safe there too. In the factory you will be safe as long as the police don’t see you. After committing a crime police can’t arrest you unless you were caught. If you are caught committing a crime you will automatically switch to criminal. If you get away with a crime and are not caught you will still be considered a citizen and will be viewed as innocent/you can’t get arrested or killed by cops. Upon death you will respawn in your home. If you pickpocket a police officer they won’t know and you’ll still be innocent. If you buy guns the police won’t be notified but if you buy explosives they will. You can only use cars that belong to you or you will be caught. The citizen team color is green. If a citizen kills someone they won’t be caught but if a police is within 50 studs of the murder they will be caught.
Mafia — The role won’t appear on your role selection screen unless you buy it for 450 robux. With this role you will spawn in the mafia base which includes 5 prison cells that do not open (there are ways to escape. If a prisoner escapes the mafia cages the mafia will be notified. If you are in the cage you will be tagged as a prisoner regardless of previous role. When you escape you’ll return to your previous role.) Mafia members can fill these cells by arresting criminals and citizens and prisoners. Mafia can only arrest criminals within 2 minutes after they commit a crime and can only arrest prisoners if the prisoner is carrying any contraband. They can only arrest citizens who have weapons on them. Mafia will be notified of everyone’s position at all time, except for police. Mafia spawn with the following in their inventory: Tommy gun Handcuffs Alternative key card (don’t know a name for it yet. Can be stolen. Grants access to the mafia base.) Mafia members are able to commit crimes. They can only be arrested within 2 minutes of committing a crime unless they are caught in the act, if they are caught committing the crime they can be arrested within 5 minutes of the crime. They are not visible to anyone on any maps. The only people who can see them on the map are other mafia members. There are two mafia bases. Both have 5 cells (so 10 cells total) if all cells are full handcuffs will stop working. When you arrest a player while all cells are full the player will be free and the mafia member will receive a notification that all cells are full. You wont take damage or anything like a cop would unless the player is innocen/does not fit the criteria for an arrest. The first mafia base (the main one) consists of a mafia armory granting access to 2 extra guns, the mafia car (similar to the wraith in terms of being a car with a gun turret, but better and noticeably different. It can hold 4 players. A driver, one in the front passenger seat, one in the gun turret, which is placed off to the side, and comes out of the back left passenger, and one in the back right passenger.) There is also a mafia outfit which is optional to wear. It includes a shirt, pants, a fedora, and one other clothing piece. The second mafia base includes five cells, a mafia armory, a collector, a garage, and a spot to dress out. Unlike normal prisoners, prisoners to the mafia will not be put in prison outfits and will keep the clothes on they had during the arrest. Each mafia cell had a different creative way to escape but the doors to the cell don’t open without a key. The cells escape methods include:
1. Digging your way out with a spoon (the spoon is under the prison bed. you can then stand in the center and click. 100 clicks will get you out.) 2. Breaking out from the wall (the wall is weak and will collapse when you run into it.) 3. Smashing the wall (a hammer is located under the sink. Smash the wall and it will break.) 4. The tunnels (if you hold E on the toilet it will be picked up and moved. Under the toilet there is a tunnel that will lead you out. 5. Crawling out (there’s a small hole in the wall under the bed you can crawl out through) 6. The window (theres a window. punch it then crawl out through it) 7. jumping (there’s a hole in the roof if you jump properly you’ll get out.) 8. Pulling the bars (the bars are weak enough you can pull them apart by pressing and holding E. then you just walk out.) 9. blowing it up (explode the back wall same way as in prison) 10. Making a call (find the phone in the sink and make a phone call wait thirty seconds and someone on the other side will blow it up.)
Each cell has a different method. You can also get let out by someone with a key. The mafia team color is matte black. As mafia every vehicle you get in defaults to a red and black color scheme unless you have mobile garage but you can change that in the garage.
Superhero/supervillain — This role only appears for you in the role selection screen if you pay 500 robux for it. The superhero role spawns you in the superhero base which is placed on a tall hill on the edge of the main island. inside the superhero base there is a jet that you will be given for free with the game pass. You will also receive a bat mobile looking car with a gun turret controlled by the driver. Superheroes spawn with nothing in their inventory. Inside the base there is a superhero armory with different super suits. This is where you get your powers. The suits don’t have names, and you don’t need to get the suits on if you don’t want. you’ll get the powers from standing on the platform in front of the suit. A tube will come down and surround you for a second. You will be lifted off the ground. after a second the tube will go back into the roof and you will have your powers. If you want the suit you can still click on it though. You can only have one power at a time. The different powers include:
1. Super speed, fast enough to walk on water while sprinting. 2. Invisibility. To activate, just hold the superpower button (not sure which one it is but it’s one of the easy to reach unused buttons.) 3. Flight. It only lasts for so long though. To use double jump. 4. Later vision. To use, press the power button. 5. Fire. Throws a massive fire ball at the direction you want. Press the superpower button to get a fireball then aim it the same way you do a gun. Click to throw. Double press the superpower button to engulf yourself in flames, damaging everyone you run into and leaving a flaming trail where you run. 6. Ice. Let’s you throw shards of ice same way as fire. Double jump to create an ice path allowing you to walk on air and water. 7. Teleportation. Press the power button then a yellow circle will appear around you. You can teleport anywhere in the yellow circle. 8. Electricity. Travel through power lines and telephone lines. Turn off electricity at will. This includes security during robberies. The electric shut down lasts 5 seconds and has a really long cool down.
Superheroes can commit crimes to become super villains. Supervillains have all the same traits as criminals except they have powers. In the supervillain base where they spawn, there is all the same stuff as a criminal base but it also gives you dark versions of the super suits as well as all the same superpowers. Supervillains also get the jet and the car still. If killed by a superhero you will be automatically arrested and if killed by a villain nothing happens. If a villain is arrested they lose all their powers. Same thing happens when killed. This goes for heroes too. Superhero team color is yellow supervillains are purple. Supervillain bass is located underground in an island separate from the rest of the map. In the center of the base there is a bomb. If you press and hold E on it for 0.5 seconds it opens a menu allowing you to drop the bomb on any part of the map. You do not get to see if anyone is there though. The bomb will deal damage to everyone in the area regardless of team. Heroes can damage prisoners and criminals and mafia. Villains can damage police and citizens. Only villains can access the villain base and only heroes can access the hero base.
[This one is a sort of bad idea but whatever] Military — Military spawn in the military base on the jungle island. They have access to 5 different military uniforms. 4 are camo. They spawn with 2 different exclusive military guns and have access to 5 more in the armory. These include:
AR (spawned with) Sniper Alt. shotgun Mini gun Alt pistol (spawned with) Grenade launcher Air strike (same as villain’s bomb but you can carry it around. It has a 3 minute cool down and the area you can strike is the 2x same size as the part of the bank that you earn money in. They also receive 3 free vehicles: Tank (carries 3 players. Driver, passenger, and cannon person. The cannon can deal enough damage to kill a player and leaves behind fire. The one manning the turret pays for explosives. You get 3 explosives before you have to pay $5000 for more.) Army truck (same as normal truck but it carries up to 12 people) Military ship (smaller version of warships. holds 5 players. Driver passenger and 3 people to man 3 turrets.) The military can kill criminals and villains. Upon getting killed by military you will respawn in prison and military takes your bounty. Military color is dark green.
Robberies:
Car dealership— The cars outside are worth nothing, they are just normal cars that you can buy. On the inside of the car dealership there is a collection of cars, behind security lasers and such. The cars there are completely random. Each time you will be faced with different random cars. All the cars though, Are cars that can be bought in the game. You have to pick one car. The more expensive in game the better. When you pick the car, you are able to drive it, it doesn’t matter if you own the car or not you can drive it during a robbery. Once you have it, you need to drive it out of the dealership. You need to avoid security lasers because every time you run into one the value of the car decreases. You also need to follow road laws because every time you crash the value decreases. As soon as you exit the dealership with the car the police are notified (this means you cannot rob it as a citizen.) and they will also be aware of your exact location until you deliver the car to the collector in the criminal base. As a citizen you can still rob the dealership as long as you stay in the passenger seat. As a passenger in a robbery you will receive 1/2 the amount the driver gets. To determine the amount you earn from the robbery, you will receive 1/5 the price of the car -1/10 the original earnings for every crash. So if you’re stealing a lambo, you will earn 20,000 for the robbery, but every crash would cost you 2,000. Due to the placement of the lasers it’s nearly impossible not to crash at least twice so don’t get your hopes up about earning the full amount of the car. The more expensive the car is the rarer it will appear so don’t plan on stealing a lambo every time. To complete the robbery you need to deliver the car to the collector at your mafia base or criminal base (supervillain base isn’t car accessible and has no collector.)
ATM — There are ATMS scattered around the map. 7 in the city, 8 in the rest of the main island outside the city. To rob an ATM you walk up to it and press and hold E for 8 seconds. Police will not be notified of the robbery and you will earn a random amount of money. The minimum possible is $200 and the maximum is $5000. There is no chance to it it’s completely random. Although police won’t be notified you will be visible on their maps until 30 seconds after the robbery is complete.
Passenger plane — The boarding and exiting is the same as on the cargo plane, but the robbery part is the same as on the passenger train. The limit for cash this time is $4500
House — Criminals and other people on that side can rob citizen houses and apartments (which always come for free. The floor plan and decoration never changes but the placement is always different. Sometimes it’s an apartment other times it’s a house.) Citizens can lose money from having their home robbed (if you’re a criminal that started as a citizen you keep the house, also if you’re a prisoner that started as a citizen. as long as you have a home you’ll lose money if you get it robbed) citizens can pay for security to get their homes safer and more difficult to rob. The amount you lose will be the same amount the robber earns. If they steal more than you have then you will go into debt. Security includes cameras which notify you if your home is getting robbed (you will be notified of who it is but the cops won’t know) lasers which damage the robber and notify you and police ( the more you pay the more damage they deal.) traps which damage the robber, and security alarms which notify you and police as soon as your door is even opened while you’re not home. The door security is hidden and untraceable too. Robbers can steal anything that the owner has bought. For every object they steal they earn 1/2 the price of it for completing the robbery by giving it to the collector. If the robber is arrested before completing the robbery then the citizen gets the money back. There are several points of entry: chimney, door, window, and for apartments, balcony.
Criminal base raid — This robbery is only available for police, heroes, mafia, and military. During a raid, police will enter the criminal base and break open the door with explosives (press and hold he for 5 seconds) to commit the robbery/raid, at the volcano base, you blow the door, and press and hold E on all of the collectors to get the money from them. You will get all the earnings from the most recent robbery completed with that collector. The raids inconvenience criminals and villains in some way that would motivate them just enough to want to protect the base during a raid. During a raid police heroes and mafia can kill any criminals in the base as well for extra cash. They will receive 1.5x the bounty. from killing criminals in raids and will earn 2x the bounty for arrests. After the door is blown all criminals will receive notice of the raid being started. During a raid police can also confiscate the guns for +$200 per gun and have access to the level 10 area regardless of actual level. To raid the city base you start by confiscating the guns in the criminal base. Every crate in the base can be raided for +$500 to +$1000.As well as a bonus chest in the building of the criminal base that gives the police all the earnings from the most recent jewelry robbery. The criminals still profit police the same way. Police can raid the crates at the air place to receive the earnings from the past robbery there as well. There is a 5 minute break in between every raid. During the jungle criminal base raid (a third base on the military island opposite to the position of the military base) police can raid the collectors again as well as raiding the hidden cash vaults granting all the earnings from the most recent bank and train robberies. Heroes can raid the villain base but police can’t. To begin a villain base robbery you need to blow down the door using your powers (every power has a way of blowing down the door except invisibility so invisibility people can use bombs)
The mall — A collection of 15+ different stores which can be robbed the same way as the donut shop. Upon robbing one police are notified you’re robbing the mall. The stores include: ⁃ 4 clothing stores (automatically dresses you out) ⁃ 3 restaurants (gives pizza from one, burgers from another, and coffee from the third. Pizza and burgers heal you coffee speeds up your sprinting speed by 5% for 30 seconds and can be consumed 3 times) ⁃ 3 furniture stores (gives nothing) ⁃ 2 cosmetic stores (gives nothing) ⁃ 3 shop stands (give nothing) ⁃ 3 tech shops (gives a phone which allows you to call up players, allowing them to choose to teleport to you or decline to do so) ⁃ 1 art exhibit (gives nothing) ⁃ 3 candy shops (one gives a lollipop, which heals you and gives you a faster running speed and higher jumps for 30 seconds, one gives a chocolate bar which heals and one gives a hard candy which heals) ⁃ 2 game shops (give nothing) ⁃ 1 toy store (gives a teddy bear that does nothing) the mall is always open but the stores have the same cool down as the gas station. When they are closed they will have the thing showing it’s closed the same way as in real malls.
Gun shop — Players visit it all the time in jailbreak. upon robbing the cash register you will be rewarded with the amount of money that the guns taken from the past players combined cost (so if player 1 came and took a $5,000 shotgun you earn $5000 from robbing the gun shop)
Cargo ship — (Can enter from riding a boat to the side and climbing a ladder or by jumping on it when it goes under the bridge. Police are notified when you enter a crate. Standing in a crate gives you up to $1000 and gives $100 per second. You can rob up to 5 crates. The bags limit you by crates robbed not by money. The boat never disappears it moves constantly between the main island the jungle island and the prison island. After a crate is robbed that crate disappears. The boat stops at a dock at all three islands to restock. There are 20 crates normally. To get off you can jump and swim to shore or wait until the boat reaches a dock and get off there. The robbery ends when you get to shore anywhere. Because the boat never disappears it’s technically always open but you have limited crates.
Casino — The casino can be entered when it’s open and when it’s closed. While closed the casino is filled with casino machines that actually work, allowing you to gamble your money. In the back the casino has a spot that is only available when closed. The ceiling is glass and can be broken so you can fall through (be careful of fall damage) Head to the back and you will see a floor of lasers. Dodge the lasers and make your way to the vault. There you will find a code locking the vault door. To get the code you need to dodge the lasers and make your way to the room upstairs. There is an office there with a computer. Hold E to hack the computer and you will get the code. Go back down and enter the code. Now just stand there and earn money bank style. Exit the casino to complete the robbery. In order to get busted a cop has to enter the vault.
Pickpocketing — Criminals can pickpocket other criminals the same way they would with police. They can steal small objects such as pistols or binoculars as well as stealing money. The money you steal is always >$100 and if you’re stealing from criminals, they won’t lose anything. The money you steal comes from their bounty, and the other objects you steal will be given to you but still stay in their inventory. (this would be a great way to get force field guns and swords if you can’t afford them!) when pickpocketing citizens you will take from their actual money because they have no bounty. Pickpocketing mafia gives a chance at receiving the mafia key card. Also, players cannot pickpocket the same person twice in one minute (unless it’s a cop or mafia because key cards but you can’t pickpocket anything from mafia except for key cards pistols and chocolate)
Spaceship — appears once every five minutes. to rob it you need to load onto it while it’s open and then wait until liftoff. There is a vault in the back filled with rocket fuel which powers the ship. Use some rocket fuel to get back to earth and keep some for yourself. Each container of rocket fuel is worth $500 and about 1/3 of it is needed for the ship to return to earth. There are 15 containers. You can carry as much as you want regardless of bag size but you need to leave 1/3 for the ship. When you return home, give the rocket fuel to the collector to get your money. The longer you take collecting fuel the farther from earth you get. You need to pilot the ship and steer it home. for every 10 seconds spent collecting that’s another 1/3 of fuel needed to return. To return home just sit in the seat and it will move on it’s own. To arrest criminals during the robbery, police would have to stow away on the trip and arrest them which is possible. In the airship there is no gravity and the ship is big which i think would make for some interesting fight mechanics between crims and cops. Explosives and superpowers won’t work in there as they will just cause a tear in the ship and kill all the passengers. You can also escape the ship by putting on a space suit and opening the airlock. Then you will slowly fall back into earth. There’s a 1/2 chance of surviving the part where you enter earths atmosphere and if you do survive you’ll be badly damaged. Use a parachute to avoid death on your way down.
City Central vault — A large building in the middle of the city where upon entry opens a massive vault. To break in you place explosives on the door. After that you need to open the vault by pulling 3 different levers, places on opposite ends of a laser filled room. Stand in the vault to earn $100 per second and the maximum amount of money is $10,000. If the police manage to trap you in the vault by pulling all the levers back you will be arrested. If they step into the vault nothing happens but they are still close enough to arrest.
The mine — An entirely underground mine where players will have to steal gold and other precious gems from the mine, while at the same time they need to be careful. The mine is like playing Jenga and stealing the wrong rock can cause everything to collapse and kill you. If successful, robbers will earn up to 7,000 for completing the robbery by delivering it to the collector. If the police enter the mine, they need to be careful too. One wrong step or one missed shot can cause the cave to collapse again. Explosives are dangerous here too.
Tech store — Criminals enter from the bottom, grab electronics into their bag (not a normal bag though, it can be dropped/put down by pressing the superpower button, which, since villains can’t use their powers while carrying the bag, still works). Carry the bags to the top of the building after dodging lasers and such. Then shoot the glass on top and jump out (with your bag) take the bag to the city base to finish the robbery.
Night club — Similar to the bank but no lasers, to enter you need to sneak in through the back of just avoid the main entrance. Once your in, make your way to the vault on the bottom floor. On the main floor with the nightclub there is nothing in your way and it’s not even considered a robbery yet. Once you get to the second floor (below the first floor) you will start having obstacles that get more and more difficult until you reach the vault. Same thing as the bank from there.
Temple — On a (third island???) there is a desert with a temple in the center. Enter the temple from the main entrance (when closed the entrance will look caved in) and dodge old movie like traps on your way down. You’ll have to run from massive boulder like Indiana Jones, there will be a water trap where you have to avoid pressure plates or else you’ll drown, there will be poison dart traps, etc. At the bottom of the temple there is an idol you can take worth $6,500. Take it, escape back to the exit, and deliver the idol to the collector to earn the money.
submitted by ParallelGalaxiies to robloxjailbreak [link] [comments]
MAME 0.223
MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based
hardware chiptune project and
Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the
whatsnew.txt file, or get the source and 64-bit Windows binary packages from
the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
- 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
- 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
- 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
- 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
- 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
- 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
- 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)
New working machines
- Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
- DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
- Dice game [Aleksandr Gofman, MetalliC]
- Elektor AVR-Max Chess Computer (English) [hap]
- Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
- Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
- Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
- Linus Åkesson Phasor [Ryan Holtz]
- Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
- Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
- Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
- Motorola EXORterm 155 [68bit]
- Motorola M6800 EXORciser (M68SDT) [68bit]
- Novag Micro Chess [hap, Berger, Achim]
- SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
- SciSys Chess Companion [hap, Berger, Achim]
- SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
- Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
- Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
- Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
- Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
- Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
- Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
- WinFun Guitar Buster [Sean Riddle, David Haywood]
- Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
- Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]
New working clones
- 4-in-1 (version SWS1-110984) [Siftware]
- Astro Fighter (set 4) [Juan Romero, ClawGrip]
- Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
- Dead Or Alive ++ (Korea) [chacal231077]
- Double Wings (set 2) [Jorge Silva]
- Elektor AVR-Max-Schachzwerg (German) [hap]
- Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
- Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
- Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
- Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
- Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
- Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
- Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
- Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
- New Lucky 8 Lines (set 11, W-4) [Siftware]
- Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
- Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
- Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
- Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
- Slap Shot (Ver 2.2 J) [Jorge Silva]
- Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
- Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
- Super Forte (version C, V3.6) [Berger]
- Witch Star [Brian Troha, The Dumping Union]
- Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]
Machines promoted to working
- Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- Business Computer Corporation Busicom 141-PF [Robbbert]
- The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
- NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
- NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
- The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
- Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- SCCH LLC-1 [Robbbert]
- Senario Guitar Star (US, Senario, NTSC) [David Haywood]
- Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- unknown rocket/animal-themed poker [Roberto Fresca]
- Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]
Clones promoted to working
- Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
- Eurohard S.A. Dragon 200-E [Nigel Barnes]
- The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
- Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
- Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Torch Computers Torch CH240 [Nigel Barnes]
- VTech V.Smile Motion [Ryan Holtz]
New machines marked as NOT_WORKING
- El auto de papa [Victor Fernandez (City Game), ClawGrip]
- Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
- Captain Lucky [Siftware]
- Destruction Derby [TTL] [Frank Palazzolo]
- Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
- E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
- E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
- E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
- E-mu Systems Planet Phatt - The Swing System [DBWBP]
- E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
- E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
- Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
- Football [PinMAME]
- JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
- Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
- Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
- Korg microKORG SynthesizeVocoder [DBWBP]
- Korg WaveStation A/D [DBWBP]
- Korg WaveStation EX [DBWBP]
- Korg WaveStation SR [DBWBP]
- Lexibook Console Colour - Disney's Planes [TeamEurope]
- Lexibook Console Colour - Minnie Mouse [TeamEurope]
- Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
- Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
- Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
- Michael Jordan (1.30) [PinMAME]
- Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
- Puzzle Me! [TeamEurope, Roberto Fresca]
- Reno Reels (JPM) [David Haywood]
- RS-70 648-in-1 [David Shah]
- Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
- Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
- Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
- Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
- Tecnodarts [Victor Fernandez (City Game), ClawGrip]
- Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
- unknown 'TE06' [TeamEurope, Roberto Fresca]
- Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
- VideoJet Kiu Games [Sean Riddle, David Haywood]
- Virtual TV Ping Pong [TeamEurope, David Haywood]
- Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
- Anakonda [Robbbert]
- Funhouse (L-2) [PinMAME]
- Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
- Kharkovsky [Robbbert]
- Laser Ball (L-2, PROM sound) [PinMAME]
- Last Action Hero (1.04 France) [PinMAME]
- Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
- Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
- Nove Diamante (bootleg) [Ioannis Bampoulas]
- Unga [Robbbert]
New working software list additions
- fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
- gba:
- Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
- Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
- Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
- Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
- ibm5150:
- Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
- SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
- IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
- ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
- megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
- nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
- pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
- sgi_mips:
- Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
- NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
- sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
- vsmile_cart:
- Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
- Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
- Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
- vsmilem_cart:
- Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
- Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
Software list items promoted to working
- cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]
New NOT_WORKING software list additions
- fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
- leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
- mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
- novag_ssensor4: Quartz Chess Clock [Berger]
- pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
- pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
- tvgogo:
- Basketball (EU) [ClawGrip, TeamEurope]
- Basketball (US) [Sean Riddle, David Haywood]
- vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
- 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
- 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
- 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
- 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
- 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
- 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
- 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
- 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
- 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
- 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
- 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
- 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
- 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
- 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
- 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
- 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
- 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
- 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
- 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
- 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
- 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
- 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
- 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
- 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
- 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
- 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
- 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
- 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
- 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
- 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
- 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
- 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
- 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
- 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
- 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
- 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
- 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
- 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
- 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
- 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
- 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
- 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
- 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
- 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
- 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
- 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
- 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
- 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
- 6909: Added five TV games and a software list entry. [David Haywood]
- 6910: Fixed arcade subtarget build. [MASH]
- 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
- 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
- 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
- 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
- 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
- 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
- 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
- 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
- 6923: pdp11.cpp: Removed GPL dependency. [shattered]
- 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
- 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
- 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
- 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
- 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
- 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
- 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
- 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
- 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
- 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
- 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
- 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
- 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
- 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
- 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
- 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
- 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
- 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
- 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
- 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
- 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
- 6953: bus/nes: Implemented FDS sound emulation. [cam900]
- 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
- 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
- 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
- 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
- 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
- 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
- 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
- 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
- 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
- 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
- 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
- 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
- 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
- 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
- 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
- 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
- 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
- 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
- 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
- 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
- 6982: Added five TV games. [David Haywood]
- 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
- 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
- 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
- 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
- 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
- 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
- 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
- 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
- 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
- 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
- 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
- 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
- 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by cuavas to cade [link] [comments]
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