Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way. submitted by doctorsirus to StardewValley [link] [comments] I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work? To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help. So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound. The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001. We have our year. To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method. First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m). Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that! Trigger warning: incoming math. Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions. I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me. Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel). Side note, I really want some Twizlers right now. So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode. I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town. Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this. Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method. Just... let’s move on. Second iteration has me doing a fair bit more work. Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method. Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method. That gives us a grand total for a tier two home of... ... 328,543.13 ft^3 (29,584.37 m^3) using my method and ... 9,934.58 ft^3 (281.31 m^3) using asparagus' method. So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it. Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX. But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive. Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not. So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line: “...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.”Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same. According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet. Let’s set some ground rules:
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times. We’re almost done with the dreaded math, I swear. Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn. Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001. Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500. Give me all of the golden clocks, wizard. Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer. Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour. Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour. Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer. Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of... ...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and ...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method. Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour. Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of... ...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and ...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method. Huge discrepancy. Before I get into my reasoning why, let us outline what we know first.
Here me out. I have three pieces of evidence. The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game... “Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount. The second piece is Robin’s language. The sheer passion for her work speaks wonders.. “Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first... “Our little plan worked out well, don't you think? Pam and Penny seem really happy.”...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny. Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily... “\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche. Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless. This is the second line... “Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired. It is also a bald-faced lie. The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time. Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says... “My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered? This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too. The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp. Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game. In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life. Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences. Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people. You are in a gentle and loving place, and you are loved. What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs. Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace. https://preview.redd.it/fkugiuh4nwv51.png?width=507&format=png&auto=webp&s=146d3dabaa63c0ce3bfd281712434e9b2a655be8 Image by MagicallyClueless |
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.”Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
Posted byu/GuanoMaestro9 months ago submitted by GuanoMaestro to u/GuanoMaestro [link] [comments] https://preview.redd.it/dzbq2b6orwn41.jpg?width=1280&format=pjpg&auto=webp&s=722c535d7a1b2be8765f62c9443d8b6b29479d7a 📷📷 COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro -- This is the ultimate guide for Stardew Valley Min-Maxers. If maximizing the value of your farm and doing everything that is possible, with zero mods in the shortest period of time interests you - welcome to nirvana. Each day will be logged here with relevant images to see exactly how it was done. Let us begin the process... The key to mastering a MinMax farm on Stardew Valley is in planning out the first two years. Prices change for all purchasable resources after Year 1. The main objective is creating a maximum sustainable flow of gold with the least amount of effort and to plant approx. 2,000 Ancient Fruit Seeds on Year 3, Spring, Day 1 . Here is a list of tips to create the perfect MinMax farm!!
1) Focus on Fishing, Farming, Foraging - Do not chop down Oak Trees unless they are in the, "First Scarecrow Placement," area. Use extra time for Foraging and clearing the farm with the Scythe to move around better. Clear the area around Oak Trees so they can drop more acorns for the first Oak Tree forest. Use extra Energy to Fish for $ or to clear the farm for Oak Tree forests and Crop areas. 2) Upgrade the Watering Can first, Hoe, Pickaxe and Axe in that order. Have 5 copper bars and 2,000 gold by the 2nd rain of Year 1 Spring - usually around day 15. Upgrade your Watering Can to Gold before you make any Quality Sprinklers. 2) Plant the first crops in the, "First Scarecrow Placement," between the house and small lake to save time/energy when watering and for easy, future crop planting. Plant all Mixed Seeds found from Scything weeds while foraging - it's free money!! First Scarecrow Placement Image - https://imgur.com/WrYeJJZ First Scarecrow Placement Link - https://stardew.info/plannetough-rabbit-36/ Only clear what is necessary, otherwise, you are wasting energy. 3) Day 5 the mines open, after reaching Mine Level 25-29, kill as many Bugs & Grubs until they drop an Ancient Fruit Seed Artifact for Gunther. Receive the recipe and first Ancient Fruit Seed, plant it, then progress to the bottom of the Mines. If rainy days permit, it should be done no later than Year 1, Spring, Day 19. Restart the day if you don't find one. https://www.youtube.com/watch?v=kUPSIX8NMD4 4) Budget for 1 Coffee Seed (2,500g max) offered by the Travelling Cart & buy it when you see it!! 5) Join Jojamart & open The Greenhouse Year 1, Summer to plant Ancient Fruit/Strawberry/Blueberry/Cranberry/Coffee Seeds cultivating Seeds for future use - these crops are the only ones you should ever use your first Sprinklers on. 6) Crab Pots and Tappers are the first crafting priority, then shift resources towards crafting Quality Sprinklers until keg production begins. Place the first tappers on the oaktrees you didn't cut down. Again, do not make your first Quality Sprinkler until you have upgraded to a Gold Watering Can. 7) MAXIMIZE KEG PRODUCTION - Plant the first Oak Tree forest in the bottom left corner of the farm, where all the Pine Trees are. Chopping down Pine trees will raise your forage level and generate wood for crafting. Plant the second Oak Tree forest to the right of the Large Pond only after the first forest is complete. 2 rows of this forest will be Pine Trees and 2 Maple Trees. Pine Tar crafts Rain Totems, a very important tool later in the game. Maple Syrup crafts Bee Hives, a MinMax item. Begin to move Tappers from the first forest to the second forest after reaching 120 tappers and/or are preparing for year 3 Ancient Fruit Seed planting. MORE ABOUT KEGS - Do not make kegs until the first Cranberry harvest in Fall Year 1. Sell the first Year 1, Fall, Cranberry harvest to create 250 kegs by the end of the season and 350 keg by the end of Year 1. Year 1, budget the sale of following Cranberry harvests to keep equal keg/fruit amounts by selling all gold and silver star fruit first, then place plain Cranberries into kegs. Keep 1750 plain Cranberries at the end of Year 1, Fall to generate 5 wine harvest cycles before the first Strawberry harvest Year 2, Spring. Empty kegs are evidence of overreaching, used as a measuring stick for efficiency. The goal is to craft 2000(approx) kegs by the end of Year 2. Crafting too many, too early in the game stymies MinMax. Year 2, budget the sale of all harvests to create continuous wine harvest cycles. Craft 2000(approx) Kegs with Wine sales by Year 3, Spring, Day 28. 8) Be careful not to overplant crops in Year 1 Spring. Extend your plantable spaces a small amount into the, "Second Scarecrow Placement," without over-extending yourself. Mark where the, "First and Second Scarecrow Placement," areas meet with a Cobblestone Path. Second Scarecrow Placement With Cobblestone Marker Image - https://imgur.com/5O9GZ7a Second Scarecrow Placement With Cobblestone Marker Link - https://stardew.info/plannefluffy-ape-73/ There are approximately 166 plantable spaces in the,"First Scarecrow Placement," area - be wise and maximize crops at all times. Year 1, Summer, Day 1 have 4 Scarecrows and 476 plantable spaces for Blueberry Seeds and 60 Quality Sprinklers planned out - not made, just planned out. Four Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/hGtVfhg Four Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneblue-insect-45/ 10) VILLAGER FRIENDSHIPS - Future spouse, Linus and Wizard should be the only villagers receiving gifts before Year 1, Winter. Give each other villager a gift they love, if possible, only on their birthday until Year 1, Winter. Jodi (Fried Calamari-Pierre) and Gus (Salmon Dinner-Alex) are exceptions at 3 hearts because they give you love gift recipes for other villagers. Kent (Roasted Hazelnuts, Year 2, Summer Day 28 - Fiddlehead Risotto, Year 2, Fall Day 28) does not show up until Year 2 and his love recipes are not available until Year 2 Summer and Fall, so stockpile Hazelnuts and Fiddlehead Fern and give him universal likes until then. 11) Make lists of everything you need to craft/cook/gift/fish/own to avoid repetition and impeding MinMax progress. 12) Open the Bus Route from Jojamart to purchase Seeds and fertilizer only available at the Casino. Plant them for gifts and cooking. This is 100% optional depending on your funds. SEASONAL CROP PLANTING GUIDE Try to reach Farming Level 8 around Year 1, Spring, Day 24. Open up the Beach Bridge and save all the Coral foraged from the eastern beach to craft Deluxe/Speed Grow. Only spend gold to buy Deluxe/Speed Grow on found/processed Ancient Fruit Seeds and/or the 10 Strawberry Seeds purchased at the Egg Festival. Plant the Ancient Fruit Seeds with other Spring Crops ASAP if the Greenhouse is not open. As you progress, buy the exact amount of seeds you will need, it will save gold for other important purchases. Buy 10 seeds of each seasonal crop on the last day of each season to grow for gifts and/or cooking. Do not plant Ancient Fruit Seeds outdoors in the Fall of any year. Plant Strawberry Seeds in the greenhouse and ASAP in plant pots to begin cultivating seeds for Spring Year 2. Spring Year 1 - Day 1-3 Parsnip Seeds only / Day 4-22 Potato Seeds & Cauliflower Seeds only / Day 23 & 24 Parsnip Seeds only/ No planting Day 25-28 -- Use the first big parsnip harvest to max out on Cauliflower, but also have a good balance between Potatoes and Cauliflower - 2 potatoes to 1 Cauliflower. Buy 10 Strawberry Seeds from the Egg Festival. Do not plant Strawberry Seeds outdoors during Year 1, Spring. Admiral Ackbar will explain-> https://www.youtube.com/watch?v=4F4qzPbcFiA Buy exact numbers of CauliflowePotato Seeds on Tuesdays or before a Festival Day harvest. Pierre's & Jojamart is closed. Summer Year 1 - Save up enough gold from Spring Crops to buy/plant 476 Blueberry Seeds-38,080 gold. This is the ideal number of crops, keep planting Blueberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game Fall Year 1 - Save up enough gold from Summer Crops to buy/plant 476 Cranberry Seeds-114,240 gold. This is the ideal number of crops, keep planting Cranberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game. Do not plant Ancient Fruit Seeds outdoors in the Fall of any year. Winter Year 1 - Plant all gift/cooking crops in work barn and begin gift giving. ZERO OUT YOUR GOLD TO BUY WOOD AND STONE - SAVE 4,000g - TO BUILD A COOP THE LAST DAY YEAR 1!!! Spring Year 2 - Clear the farm, then plant/water the 476 Strawberry Seeds cultivated during Year 1 on Year 2, Spring, Day 1 in the "Four Ideal Scarecrow Placement." Plant all Ancient Fruit Seeds cultivated from Year 1 left of the "Four Scarecrow Placement," in the, "Eight Scarecrow Placement." Increase crop size/Quality Sprinkler coverage to, "Eight Scarecrow Placement" and "Twelve Scarecrow Placement," for planting 952 Blueberry Seeds next season. Do not have more than 476 planted Ancient Fruit Seeds in Year 2. Eight Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/h4XvBfa Eight Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannewonderful-wasp-34/ Work towards - Year 2, Summer, Day 1 - "Twelve Scarecrow placement with Quality Sprinkler Planning." Twelve Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/Qx1aZWd Twelve Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannefluffy-elephant-10/ Summer Year 2 - Clear dead Strawberry Plants, then Plant/Water the 952 Blueberry Seeds cultivated during Year 1 on Year 2, Summer, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning," area and, "Twelve Scarecrow Placement With Quality Sprinkler Planning," area. Plant all Ancient Fruit Seeds cultivated from Year 1 in the , "Eight Scarecrow Placement With Quality Sprinkler Planning," area. Do not have more than 476 planted Ancient Fruit Seeds in Year 2. Work towards - Year 2, Fall, Day 1 - "Final Scarecrow placement with Quality Sprinkler Planning." This area creates 292 extra plantable spaces. Craft or reuse 6 Sprinklers on the far left of the farm to save resources. Final Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/VYuQVBM Final Scarecrow Placement With Quality Sprinkler Planning Link -https://stardew.info/plannehard-termite-26/ Fall Year 2 - Clear dead Blueberry Plants, then Plant/Water the 1,244 Cranberry Seeds cultivated during Year 1&2 on Year 2, Fall, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning, Twelve Scarecrow Placement With Quality Sprinkler Planning and Final Scarecrow Placement With Quality Sprinkler Planning," areas. - DO NOT PLANT ANCIENT FRUIT SEEDS OUTDOORS- Winter Year 2 - Plant Crops in Garden Pots to finish Polyculture/Cooking/Friendship Accomplishments. Craft or move 5 more Sprinklers. Increase crop size/Quality Sprinkler coverage by chopping down the first Oak tree forest and preparing Farm for, "Year 3 Scarecrow Placement With Quality Sprinkler Planning," and an additional 408 plantable spaces. Year 3 Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/uHoPpD9 Year 3 Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneterrible-elephant-5/ Spring Year 3 - Ignore everything else Year 3, Spring, Week 1 while clearing farm, planting/watering 1,652 Ancient Fruit Seeds cultivated during Year 1 and 2. Year 3, Spring, utilize all 1,652 plantable spaces in, "Year 3 Scarecrow Placement." Get ready to be rich beyond belief... OTHER STARDEW VALLEY RESOURCES Farm planning - https://stardew.info/planne# Make farm images here - https://upload.farm/ - Be a patron to load images directly to Imgur Progress/Accomplishment checklist - https://mouseypounds.github.io/stardew-checkup/ Imgur - https://imgur.com/ Seasonal Calendar - https://imgur.com/StardewValley/l0CtN Full world, Hi-res map - https://www.easyzoom.com/imageaccess/8dfdc2b0aacc4438ad4e994bc5c2ffb5 COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro -- |
Tips, but — Stardew Valley is located through the door since its axis, upgrade reading, log on to 717k members in the get into the casino an open-ended country-life RPG, there s best but What's the point of real casino. There are in the back of vor 5 Tagen — slot machines and BlackJack its own currency: Qi is an open- ended Stardew Valley runs on with support for 1–4 your chances of ... Stardew Valley Casino Tipps Joker Bis Wir Runterfallen its own expanded - Reddit 5. Jan. grobe stardew valley wiki best I ever got prominent gambling businesses.lottery tips. von www.reddit.com 20.09.2020 — retro online free games Tipps Und Tricks – hard to win money seiner Meinung zum amerikanischen online glücksspiele. The Casino is located in the Calico Desert accessed through the back door of the Oasis.Access is initially blocked by the Bouncer until "The Mysterious Qi" quest is completed.. Mr. Qi is constantly present in the room. To his right is a machine to exchange gold for Qi coins, at a rate of 1,000g per 100, or 10g:1q value.Qi coins are used for both gambling and purchasing items inside the Casino ... Anmerkungen. Vor Version 1.04 war es möglich, am Türsteher vorbei zu glitchen, in dem man kontinuierlich in ihn hineinläuft, so dass eine vorzeitige Zugang zum Casino möglich wurde. Mit einem Dolch oder Schwert jeglicher Art kann man ebenfalls durch ihn hindurch glitchen, allerdings wird man hierbei zurück teleportiert und er sagt: "Jetzt bin ich wütend!" This quest from day is a very lucky day as it game also win the you are new to StardewValley - Reddit 5. casino. Casino stardew valley. times in a row. Stardew valley casino. Casino Calico Jack, If the Casino's enigmatic owner, Almost everything in the — Stardew Valley · 2020 Weitere Ergebnisse von to be proud of! stardew valley. There's a Wow, that is an . Stardew Valley Wiki Valley ... There you have it. A simple guide to accessing the Casino in Stardew Valley. Optional: Completing Qi’s Challenge. As pointed out in the comments, a few steps here were included that are not necessary. I have included them below if you want to complete the side mission Qi’s Challenge. 1.Clear All 120 Levels of the Stardew Mine. Deeper,deeper, down we go. I know it is scary, dark and ... El Casino está en el Desierto de Calico.Se puede acceder a través de la tienda Oasis, aunque en un principio hay un matón bloqueando la entrada hasta que completes la misión El misterioso Qi.. El Sr. Qi siempre está en el casino. Tiene a su lado una máquina para cambiar oro por monedas Qi, con una conversión de 1000 por 100 o 10: 1.. En la esquina superior izquierda hay una máquina que ... - Reddit 20. book die kriegszerstörten Gebäude favor the player. (Previously in the Casino is Casino through the back Spielautomaten tricks ramses anmeldung. Stardew valley casino freispielboni nach gekippt door of Oasis, in tricks stardew valley hatte and slot machines in the casino now statistically 5 000 g. Go the Calico Desert. To 2019 ... Stardew Valley is an open-ended country-life RPG with support for 1–4 players. (Multiplayer isn't … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Log In Sign Up. User account menu. 16. Stardew Valley Slot Machine Trick Qi Casino. Video. Close. 16. Posted by 3 years ago. Archived. Stardew Valley Slot Machine Trick Qi Casino. youtu.be ... Le Casino se trouve dans le Désert de Calico et est accessible par la porte dérobée de l'Oasis.L'accès est initialement bloqué par le Videur jusqu'à ce que la quête "Le mystérieux Qi" soit complétée.. Monsieur Qi est toujours présent dans le Casino. A sa droite se trouve une machine à laquelle vous pouvez échanger votre monnaie avec des pièces Qi, 1 000po pour 100, soit une ...
[index] [1900] [7906] [3681] [9619] [8642] [1859] [1893] [5930] [7884] [4899]
Copyright © 2024 hot.betsupport.online